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SCHEDULE

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"Examining Direct and Indirect Social
Influence with Virtual Characters"
Catherine Zanbaka |
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ABSTRACT
With the
emergence of interface agents and virtual characters in everyday
applications, understanding how people respond to this new medium is
crucial. If social interactions with virtual humans are found to be like
human to human interactions, then researchers will be able to substitute
virtual humans for real people in both research and applied settings. The
researches presented in this talk covers three experiments which investigate
how people react to and are influenced by virtual agents.
To study both direct and
indirect social influence, two paradigms (Social Facilitation and
Inhibition, and Persuasion) from the field of social psychology were used to
compare human to human with human to virtual human interactions. The overall
conclusion is that people do respond similarly to virtual characters as they
respond to real people. In fact, just like in real life interactions, gender
plays a significant role in how people respond to virtual characters, more
so than even the appearance of the virtual character. This talk presents
empirical results from three experiments involving over 300 participants.
For more information,
please visit: http://fcl.uncc.edu/czanbaka/research.htm |
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"Two-Handed Selection Techniques for
Volumetric Data"
Amy Ulinski |
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ABSTRACT
We developed three two-handed selection techniques for volumetric data
visualizations that use splat-based rendering. Two techniques are
bimanual asymmetric, where each hand has a different task. One technique is
bimanual symmetric synchronous, where each hand performs has the same task
at the same time. Another technique is bimanual symmetric asynchronous,
where each hand performs has the same task at the same time or at different
times. These techniques were then evaluated based on accuracy, completion
times, TLX workload assessment, overall comfort and fatigue, ease of
use, and ease of learning. In addition, participants rated preferences among
the techniques.
Our results suggest that the bimanual asymmetric selection techniques are
best used when performing gross selection for potentially
long periods of time and for cognitively demanding tasks. However when
optimum accuracy is needed, the bimanual symmetric technique was best for
selection.
For more information,
please visit: http://www.cs.uncc.edu/fcl/ or http://www.AmyUlinski.com |
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"Comparison of Travel Techniques in a
Complex, Multi-Level 3D Environment"
Evan Suma |
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ABSTRACT
We conducted a study that compared three different methods of travel in a
complex, multi-level virtual environment using a between-subjects design. A
real walking travel technique was compared to two common virtual travel
techniques. Participants explored a two-story 3D maze at their own pace and
completed four post-tests requiring them to remember different aspects of
the environment. Testing tasks included recall of objects from the
environment, recognition of
objects present and not present, sketching of maps, and placing objects on a
map. We also analyzed task completion time and collision data
captured during the experiment session. Participants that utilized the real
walking technique were able to place more objects correctly on a map,
completed the maze faster, and experienced fewer collisions with the
environment.
While none of the conditions outperformed each other on any other tests, our
results indicate that for tasks involving the naive exploration of a
complex, multi-level 3D environment, the real walking technique supports a
more efficient exploration than common virtual travel techniques. While
there was a consistent trend of better performance on our measures for the
real walking technique, it is not clear from our data that the benefits of
real walking in these types of environments always justify the cost and
space trade-offs of maintaining a wide-area tracking system.
For more information,
please visit: http://www.cs.uncc.edu/fcl/ |
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"Inter-Personal Social Conversation in
Multimodal Human-Virtual Human Interaction"
Sabarish
Babu |
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ABSTRACT
We conducted a study to investigate the effects of using immersive virtual
humans to teach users social conversational verbal and non-verbal protocols
in south Indian culture. The study was conducted using a between-subjects
experimental design, and compared instruction and interactive feedback from
immersive virtual humans against instruction based on a written study guide
with illustrations of the social protocols. Participants were then tested on
how well they learned the social conversational protocols by exercising the
social conventions in front of videos of real people. We also measured the
participants’ pre and post positive and negative affect of training in both
conditions, as well as the effect of co-presence with the life size virtual
south Indians. The results of our study suggest that participants who
trained with the virtual humans performed significantly better than the
participants who studied from literature. The results also revealed that
there was no significant difference in positive or negative affect between
conditions. However, overall for all participants in both conditions,
positive affect increased and negative affect decreased from before to after
instruction.
For more information,
please visit: http://www.cs.uncc.edu/fcl/ |
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"The Construction and
Decoration of Islamic Star Patterns"
Craig Kaplan |
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ABSTRACT
As Islamic culture spread outward from the middle east starting in the
seventh century, it brought with it a rich decorative tradition. Today,
historical examples of Islamic art can be found in a broad swath from
western Europe to the edge of China. Islamic star patterns are a wonderful
and important aspect of Islamic art. Their structure is highly geometric.
They are therefore an excellent candidate for analysis by modern
mathematical tools, and synthesis by computational tools. They are also
fascinating because most of the original design techniques are lost.
I discuss my previous and
ongoing work in the construction and rendering of Islamic star patterns. I
begin with some basic construction techniques based on arrangements of
regular polygons. I also show how these techniques can be adapted to
non-Euclidean geometry. Finally, I present recent work that systematically
explores the space of rendering styles that can be applied to star patterns.
BIOGRAPHY
Craig S. Kaplan (http://www.cgl.uwaterloo.ca/~csk/)
is an assistant professor in the
David R. Cheriton School of Computer Science at the University of Waterloo,
where he studies the relationships between Computer Graphics, art, and geometry. |
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"Visual Analysis of
Multimedia Data"
Mohammad Ghoniem |
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ABSTRACT
One of the most important applications in visual analytics has been
exploratory visual analysis of large collections of unstructured text
documents. However, digital media, especially those on the Internet, are
multimedia in content with text, images, video, and even sound together.
Furthermore, there is an explosion of broadcast and other media, especially
in third world countries. Thus there is the need to extend exploratory
visual analysis to large collections of multimedia. However, this requires
intelligent automated analysis techniques closely integrated with
interactive visualization. In the case of broadcast video, correlated image
segmentation, feature identification, image flow analysis, audio analysis,
and closed caption concept extraction are required. In this talk, I will
discuss recent work that focuses on analyzing video news broadcasts from
several channels over extended periods of time. The news segments are found
automatically, and broadcasts in any language can be analyzed. The resulting
multiple terabyte database can then be explored visually over time,
permitting the user to follow themes as they grow or recede, compare
different viewpoints on the same theme, and do many other analyses. I will
discuss how this approach can be extended to other types of multimedia.
BIOGRAPHY
Mohammad Ghoniem is
currently a post-doctoral researcher at the Charlotte Visualization Center
at UNC Charlotte and a member of the SouthEast RVAC (http://srvac.uncc.edu/)
He received his bachelor's degree in Computer Science from Ecole des Mines
de Nantes - France, his M.Sc. and Ph.D in Computer Science from the
University of Nantes, France. His current work bears on the visual analysis
of large multimedia data. |
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"Storytelling Alice:
presenting programming as a means to the end of storytelling"
Caitlin
Kelleher |
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ABSTRACT
The Higher Education Research Institute (HERI) estimates that the number of
incoming college students intending to major in computer science has dropped
by 70% since 2000, despite the fact that the projected need for computer
scientists continues to grow. Increasing the numbers of female students who
pursue computer science has the potential both to help fill projected
computing jobs and improve the technology we create by diversifying the viewpoints that influence technology design. Numerous studies have found
that girls begin to turn away from math and science related disciplines,
including computer science, during middle school. By the end of eighth
grade, twice as many boys as girls are interested in pursuing science,
engineering, or technology based careers.
In this talk, I will
describe the development of Storytelling Alice, a programming environment
that gives middle school girls a positive first experience with computer
programming. Rather than presenting programming as an end in itself, Storytelling Alice presents programming as a means to the end of
storytelling, a motivating activity for a broad spectrum of middle school
girls. More than 250 girls participated in the formative user testing of
Storytelling Alice. To determine girls’ storytelling needs, I observed girls
interacting with successive versions of Storytelling Alice and analyzed
their storyboards and the programs they developed. To enable and encourage
middle school girls to create the kinds of stories they envision,
Storytelling Alice includes high-level animations that enable users to
program social interaction between characters, a gallery of 3D objects
designed to spark story ideas, and a story-based tutorial presented using
Stencils, a novel tutorial interaction technique.
To determine the impact
of the storytelling focus on girls’ interest in and success at learning to
program, I conducted a study comparing the experiences of girls introduced
to programming using Storytelling Alice with those of girls introduced to
programming using a version of Alice without storytelling features (Generic
Alice). Participants who used Storytelling Alice and Generic Alice were
equally successful at learning basic programming concepts. However, I found
that users of Storytelling Alice show more evidence of engagement with
programming. Storytelling Alice users spent 42% more time programming and
were more than three times as likely to sneak extra time to continue working
on their programs (51% of Storytelling Alice users vs. 16% of Generic Alice
users snuck extra time). I will conclude by discussing future directions for
introducing programming through storytelling as well as other potential contexts for storytelling.
BIOGRAPHY
Caitlin Kelleher is
currently a post-doctoral researcher in Computer Science and Human-Computer
Interaction at Carnegie Mellon University. She received her bachelor’s
degree in Computer Science from Virginia Tech and her Ph.D. in Computer
Science from Carnegie Mellon University with Professor Randy Pausch. Caitlin
was a National Science Foundation Graduate Fellow. |
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"EMC2"
Scott Baker |
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ABSTRACT
EMC defines virtualization as technology that provides logical
representations of physical resources while preserving the usage interfaces
for those resources. We see virtualization is an increasingly important area
in technology, and there are a number of places in that area where we are
involved. This discussion will cover the overall virtualization space, EMC’s
view of it, what EMC’s technologies are, and where EMC sees the future of
virtualization going.
BIOGRAPHY
Scott Baker is a software
engineering manager for EMC. Prior to working for EMC, Scott co-founded a
startup software development company, had the honor to work as a senior
architectural software designer for NASA’s Space Shuttle and International
Space Station programs, and served as an office in the United States Army.
Scott received his bachelor’s degree in Computer Science and his M.Sc. in
Computer Science from Columbia University. Scott also received his M.B.A. in
New Venture Management from the University of North Alabama. |
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"IT Offshoring Meets US
Policy and Politics"
Bill Aspray |
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ABSTRACT
The first part of the talk considers general background information about
offshoring of software and IT-enabled service work from high-wage to
lower-wage countries: which countries are the main client and vendor
countries, why companies are offshoring, what kinds of work are getting
offshored, how much offshoring is being done, various kinds of national
responses to offshoring, and how politicians and economists view offshoring
differently. The second part of the talk focuses on the politics and policy
response in the United States. Topics include business protectionism,
taxation, visas, worker safety nets, and innovation policy. This section
also considers the impact of the 2006 national midterm elections and policy
stances likely to be taken in the 2008 US presidential campaigns.
BIOGRAPHY
William Aspray is Rudy
Professor of Informatics at Indiana University in Bloomington. He holds
adjunct appointments in the School of Library and Information Science and in
the History and Philosophy of Science Department. He has formerly taught at
Harvard, Minnesota, Pennsylvania, Rutgers, Virginia Tech, and Williams in
departments ranging from mathematics and computer science to history and
public policy. He has also held senior management positions with the Charles
Babbage Institute, Computing Research Association, and the Institute of
Electrical and Electronics Engineers. His research focuses on history,
policy, and social study of information technology. He is the co-editor with
Moshe Vardi and Frank Mayadas of a major study on offshoring published by
the ACM in 2006. |
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"Coordinating Multiple
Moving Objects: From Robots to Microdroplets"
Srinivas Akella |
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ABSTRACT
Coordinating the collision-free motions of multiple moving objects is a
challenging problem, with applications ranging from automotive workcells to
lab-on-a-chip devices. I will first describe our work on the coordination of
multiple robots with dynamics constraints, with applications in
manufacturing cells and UAV coordination. I will discuss two variants of
this problem when the paths (or trajectories) of the robots are specified:
when the robots have simple double integrator dynamics, and when the robots
are manipulator arms with complex dynamics, and show how to automatically
generate minimum time solutions. I will then describe the coordination of
microdroplets in digital microfluidic "lab-on-a-chip" systems. A digital
microfluidic system controls individual droplets of chemicals on a planar
array of electrodes; the chemical analysis is performed by moving, mixing,
and splitting droplets. The same array can be used for multiple analyses in
parallel. This promising new technology can impact processing of biochemical
assays by offering tremendous flexibility and parallelism through software
control. Since the simultaneous coordination of even tens of droplets on the
array is extremely difficult to program manually, we have developed
algorithms to automatically enable the flexible coordination of hundreds of
droplets. I will discuss our ongoing work in applying these algorithms to
problems in biology.
BIOGRAPHY
Srinivas Akella is an
Assistant Professor in the Computer Science department at Rensselaer
Polytechnic Institute, Troy, New York. He was a Beckman Fellow at the
Beckman Institute for Advanced Science and Technology, University of
Illinois at Urbana-Champaign, before joining RPI. He received his B.Tech.
from the Indian Institute of Technology, Madras and his Ph.D. in Robotics
from the School of Computer Science at Carnegie Mellon University. He is a
recipient of the NSF CAREER award. His research interests are in robotic
motion and manipulation planning, and in developing algorithms for
applications in automation, microsystems, and bioinformatics. |
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"Mining the Tinnitus
Data"
Pamela L. Thompson |
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ABSTRACT
Tinnitus affects about 17% of the population and is generally considered to
be an auditory phantom perception or auditory hallucination. Tinnitus is
frequently accompanied by decreased sound tolerance, fear of sounds, and
hearing loss. Dr. Pawel Jastreboff, Ph.D., Sc.D. (Emory University, Atlanta)
has been instrumental in creating Tinnitus Retraining Therapy, a treatment
that is 80% successful in curing tinnitus. Dr. Jastreboff has maintained a
large database of patient and treatment information, and this database is
being extracted, transformed, and analyzed in order to learn more about the
relationship of emotions, sound therapy, medications, and other features to
treatment success. This talk will include an introduction to tinnitus, a
review of the data and the preparation necessary for analysis, and
preliminary findings based on various data mining techniques.
BIOGRAPHY
Pamela Thompson is
Associate Professor of Business and Information Systems, and Department
Chair of the Ralph W. Ketner School of Business at Catawba College in
Salisbury, NC. She holds a BBA and MBA (Information Systems) from James
Madison University in Harrisonburg, Virginia. She has worked as a
programmer, systems analyst, and business/technology consultant. She is
currently working on her doctoral degree at UNC Charlotte; her research
focuses on KDD. |
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