Graduate Seminar (2009 Fall)

 

Title: BehaviorShop: An Intuitive Interface for Interactive Character Design

 

 

Frederick Heckel

Ph.D student

Department of Computer Science

University of North Carolina at Charlotte

 

October 2 at 3:00pm
106 Woodward

 

Abstract:


Artificial Intelligence for characters in games is held back by the difficulty of actually creating those characters. There is a need for intuitive tools which simplify the process of building complex AI characters. We present BehaviorShop, a tool for building interactive characters, and the results of a study to test the effectiveness and ease of use of this tool. The majority (80%) of test subjects were able to successfully create a complex character using BehaviorShop. Our results show success with this interface, and the advantage of using the subsumption architecture as a paradigm for character creation.


Bio:


Frederick Heckel is a PhD student in the Department of Computer Science, advised by Dr. Michael Youngblood. His research focus is on extensions to behavior-based control to adapt it for control of game agents, and methods for reducing the complexity of individual agents.

 

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